March 2010 Archives

"Smart Things," my book on ubiquitous computing user experience design is approaching completion. The final draft is done, we're working on the interior design and cover and it's available for pre-order from Amazon now. If everything goes well, it will ship in August.

The outline of the book remains largely the same as it was last year. Starting in April I plan to serialize one chapter draft per month in blog-sized portions until the book is released.

In preparation for it, I decided to emulate Adam's release of the bibliography for "The City is Here for You to Use," his upcoming book, and post the references section from mine.

The following is not a list of the best, most influential, or all the work in the field of ubicomp UX. It's just the works that I reference in my book, which I chose because of a combination of historical importance, the ideas, the availability of the material to me, and my personal interest. I am posting it here so that the citations in the chapters I post later are easier to follow up on.

Adams, L., Toomey, L., and Churchill, E.F.. "Distributed Research Teams: Meeting Asynchronously in Virtual Space." Journal of Computer Mediated Communication, JCMC 4 (4) June 1999.

Addington, M. D., Schodek, D.L., Smart materials and new technologies. Architectural Press, 2005.

Adobe, "Fun with Friends," "On the go", "Everyday life," Adobe Open Screen project concept videos, 2009 (accessed November 30, 2009)

Agar, M., The Professional Stranger: An Informal Introduction to Ethnography. 2d ed. New York: Academic Press. 1996.

AHAM, Average useful life of major home appliances, report, Association of Home Appliance Manufacturers, 1996

Akrich, M., M. Callon, and Latour, B., 2002. "The key to success in innovation part I: the art of interessement." International Journal of Innovation Management 6: 187-206.  

Albrecht, K., and L. McIntyre. Spychips: how major corporations and government plan to track your every move with RFID. Thomas Nelson Inc., 2005

Alexander, C., The Oregon Experiment. Oxford University Press, USA, 1975

Amazon, Amazon Mechanical Turk Best Practices Guide, Amazon Web Services LLC, 2009, (Downloaded August 8, 2009).

AMD. "Videsh Sanchar Nigam Limited And AMD Launch The Personal Internet Communicator," press release, October 28, 2004.

Anderson, C. "In the Next Industrial Revolution, Atoms Are the New Bits." Wired Magazine, February 2010

Anderson, K., and J. McGonigal. 2004. "Place storming: performing new technologies in context." In Proceedings of the third Nordic conference on Human-computer interaction, 85-88. ACM New York, NY, USA.

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Ariely, D., Predictably Irrational: The Hidden Forces That Shape Our Decisions. 1st ed. HarperCollins, February 19. 2008

Arnall, T., "A graphic language for touch-based interactions." Proc. Mobile Interaction with the Real World, 2006

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Azuma, R. T. 1997. "A survey of augmented reality." Presence-Teleoperators and Virtual Environments 6, no. 4: 355-385.

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Barr, P., R. Biddle, and J. Noble. 2002, A Taxonomy of User-Interface Metaphors. In Proceedings of SIGCHI-NZ Symposium On Computer-Human Interaction (CHINZ 2002).

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Barry, B. A., "Story Beads: and mobile storytelling." Masters Thesis, Massachusetts Institute of Technology, 2000

Barry, B. A., Davenport, G. & McGuire, D. "StoryBeads: a wearable for construction and trade." Proceedings of the First IEEE International Workshop on Networked Appliances. New Brunswick, N.J. November 2000.

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Baxter, A., Marzano, S., and Rotte, A.. Vision of the Future. Philips Design Blaricum, The Netherlands: V+ K Publishing, Eindhoven, The Netherlands, 1998

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Beigl, M., Gellersen, H.W. and Schmidt, A. "Mediacups: experience with design and use of computer- augmented everyday objects." Computer Networks, 35(4): 401–409, 2001

Bell, G., Blythe, M. and Sengers, P. (2005) "Making by Making Strange: Defamiliarization and the Design of Domestic Technology." Transactions on Computer- Human Interaction (TOCHI), Special issue on Social Issues and HCI, vol. 12, no. 2, pp. 149-173.

Bell, G., Brooke, T., Churchill, E., and Paulos, E., Intimate Ubiquitous Computing Proceedings of UbiComp 2003, 2003

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Borchers, J., "The Aachen Media Space: Design Patterns for Augmented Work Environments" in Design user friendly augmented work environments (Lahlou, S. ed) Springer. 2009

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Churchill, E.F. and Nelson, L.D. From Media Spaces to Emplaced Media: Digital Poster Boards and Community Connectedness. CSCW 2006 Workshop on Media Spaces, Banff, November 2006.

Churchill, E.F., Nelson, L, Hsieh, G. "Cafe life in the digital age: augmenting information flow in a cafe work-entertainment space" Experience reports / Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006 v.2 p.123-128

Churchill, E.F., Nelson, L., Denoue, L., Murphy, P. and Helfman, J.I. "The Plasma Poster Network: Social Hypermedia on Public Display. In Public and Situated Displays." Social and Interactional Aspects of Shared Display Technologies. K. O’Hara, M.Perry, E. Churchill and D. Russell (Eds) London: Kluwer Academic Publishers, December 31, 2003

Claypool, M., and K. Claypool. 2006. "Latency and player actions in online games." Communications of the ACM 49, no. 11: 45., "Japan’s Lonely Hearts Find Each Other with 'lovegety'.", 7 June 1998,

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Cohn, M., User Stories Applied for Agile Software Development. Boston: Addison-Wesley, 2004

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Consolvo S., and Walker, M., "Using the Experience Sample Method to Evaluate Ubicomp Applications." IEEE Pervasive Computing Mobile and Ubiquitous Systems: The Human Experience, 2(2):24–31, Apr-June 2003.

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