September 2005 Archives

Liz has written an excellent summary of Ubicomp 2005, warts and all. I admit there's some logrolling here, since I get namechecked in it (and, well, we live together and stuff), but I think it's a very articulate analysis of the conference and says everything I would have said. Although I had a great time at the conference, there was something missing, which Liz accurately identifies:

Especially in the systems-oriented long papers, what’s often missing is “design” – in the definition of design as a process that creates artifacts integrated into human contexts. I tend to prefer the shorter and less weighty formats such as posters and workshop papers. Paradoxically, this very lightness makes posters and workshops more immediately relevant and often more compelling. Unlike the longer papers, they don’t wear out their welcome.

I presented a short talk at the Ubicomp 2005 workshop on situated computing today. Here's the abstract:

The assumption that the goal of ubicomp is to make technology disappear stems from a Modernist ideal of purely utilitarian design that creates social invisibility. In fact, everyday design is anything from invisible, as can be seen in how furniture and cars are designed and from the hotrod and casemod cultures that modify everyday technological objects. Ubicomp design can learn to understand the design of situated technology from industrial design and from the study of technology modification cultures.

The original position paper is here. And here are the slides (220K PDF).

Something's up with the blog. I'm in Tokyo for the Ubicomp conference and probably won't get a chance to fix it for a couple of weeks. Damn.

All the content is still on the blog, it just renders all wrong. If you have any suggestions about how this happened, I would appreciate some insight.

(OK, I figured it out: I had it set to display the last 28 days of blog entries...and I hadn't made an entry in 28 it's set for 60 days until things settle down and I get back on the blog wagon)




A device studio that lives at the intersections of ubiquitous computing, ambient intelligence, industrial design and materials science.

The Smart Furniture Manifesto

Giant poster, suitable for framing! (300K PDF)
Full text and explanation

Recent Photos (from Flickr)

Smart Things: Ubiquitous Computing User Experience Design

By me!
ISBN: 0123748992
Published in September 2010
Available from Amazon

Observing the User Experience: a practitioner's guide to user research

By me!
ISBN: 1558609237
Published April 2003
Available from Amazon

Recent Comments

  • Katherina: Information not just material. In our days it is a read more
  • Hi Mike, totally agree on building the IoT in a read more
  • Mutuelle: Man is the reflections of his thought, some name it read more
  • Amanda Carter: You obviously placed a great deal of work into that read more
  • Molly: You might find it interesting to connect with return of read more
  • George: You might want to change "Size" to "form" for terminal. read more
  • Mike: Thanks for the reminder, Robin. I'm aware of that article, read more
  • Robin: It's a slightly different argument (it predates most work in read more
  • Tim: This reminded me of the Pleo video Mark posted awhile read more
  • michael studli: i was wonting to know is the game fun to read more

About this Archive

This page is an archive of entries from September 2005 listed from newest to oldest.

August 2005 is the previous archive.

October 2005 is the next archive.

Find recent content on the main index or look in the archives to find all content.